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Campaigns

Reviewing a campaign

At Gate 2, every move you need to finish a campaign — accept, redo, replace, and edit each rendered shot.

Gate 2: your editing room

After a Campaign renders, you land at Gate 2 — the review step where you decide what ships. The whole rendered set is in front of you, and you work shot by shot until the campaign is exactly right.

What you can do with each shot

  • Accept — the shot is good; keep it in the pack.
  • Redo — re-render a shot that missed, with a suggested direction to improve it.
  • Replace — swap a shot for a different take.
  • Edit — direct a near-right shot with a plain-English note, the same way the Art-Director Edit works elsewhere.

You don’t have to keep everything. Drop the shots that don’t land, keep the ones that do, and fix the in-between ones until the set holds together.

Then expand and export

Once the kept set is right, you move on to expanding the campaign into channel formats and exporting it. Gate 2 is the moment of judgment between “rendered” and “ready to ship” — take the time here, because everything downstream is built from the shots you keep.

If a shot fails to render

A shot that fails isn’t a dead end. You can retry it directly. The review surface updates on its own as shots finish, so you can keep working while the rest catch up.